Games developed by individual creators or short teams that lack the budgets typically allocated to projects that grow within large companies in the sector are considered “indie”. And it is also due to this lack of resources that these titles often go unnoticed by the general public, given that the expenses that can be made with marketing and communication are, naturally, lower than those of the first line games, which, occupy the front rows of social networks, specialized websites and other media that bring us the names we all know, as this year was the case with Cyberpunk 2077, Demon’s Souls or The Last of Us II.

It is important to remember, however, that there is a lot of quality in the indie segment, since this capital discrepancy does not always equate to less good games. The experiences tend to be shorter, given that they take place in more limited universes, but the bet on storytelling and art, is in the habit of closing the qualitative gap that could be foreseen between these and games by the great studios.

That’s why the acclaim, for indie, comes after and never before its release. Without communication and marketing working to the expectation of consumers, quality is, in these cases, the differential and practically exclusive factor, which ends up defining its success. Journey, Dead Cells, Return of the Obra Dinn and Stardew Valley are just a few examples of indies that have made it over the past decade.

In 2020, Hades was the name that brought together the biggest claims. The game even won some awards for Best Game of the Year, thus guaranteeing a place in the history of the industry. But as it was not just Hades that made the year of the indies, keep 20 independent games that marked 2020.

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