A new Kaspersky investigation into the gaming world reveals that more than a tenth of players (12%) have been victims of identity theft. International incidents can amount to a total cost of 347 billion dollars.

At the company inquiry cybersecurity, carried out by the consultancy Savanta, 5,031 players were questioned in 17 countries. According to the study, almost a fifth (19%) claimed to have been bullied while playing.

The bullying trend is more prominent in Russia (44%), Turkey (28%), Saudi Arabia (27%) and the USA (27%). In addition, the investigation details that one third (33%) of the players still claimed to have been the victim of “deceitful individuals” or cheaters.

Data from Kaspersky and Savanta’s Generation Game survey

credits: Kaspersky

“data-title =” Data from the Kaspersky and Savanta Generation Game survey – One in ten gamers has had their identity stolen. Bullying and cheaters are also concerns – SAPO Tek “> Data from Kaspersky and Savanta's Generation Game survey

credits: Kaspersky

All aspects mentioned caused stress and anxiety to 31% of the players, something seen as worrying, since stress relief is the main reason (62%) that leads respondents to gamble, as well as the adrenaline they feel (62%) ) and the friendships they establish (46%).

“When playing, it is important to consider, from the beginning, the best way to avoid or deal with bullies, con artists and cybercriminals. Taking action at this early stage can help gamers put many of those fears aside, focusing only on enjoying the game, “explains Marina Titova, Head of Consumer Product Marketing at Kaspersky, in a statement.

To help gamers play safer online, Kaspersky experts offer a number of recommendations, including buying games from official sources and well-known platforms such as Steam or GOG.

Always confirming big discounts is a way to avoid falling into the “trap” of cybercriminals. Checking the return policy and using an exclusive card for online purchases should also be a priority for gamers, as well as the use of secure connections.

The protection of accounts on online platforms, including any social profile that is used to enter game stores, and the devices on which you play should also not be overlooked.

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